Commander
6.8±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(475 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+4ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Land ramp4
Other acceleration1
Commander Draw Engine (Arcades, the Strategist provides card draw)+18ⓘ
Commander Synergy (1 groups)+6ⓘ
Tutors2
Draw engines6
Cantrips & burst draw1
Recursion1
Value engines3
Counterspells3
Spot removal6
Board wipes3
Stax & hate3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands2
Utility lands6
Combat Damage Synergy: token package, 4 evasion enablers, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 64%)+20ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces2
Synergy pieces1
Win conditions4
Combat threats15
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 3
Interaction91Mana base91Threats89
-0.3 below Bracket 4 threshold (6.5)
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Defenders/Walls33 cards
33 defenders/walls. Build an impenetrable wall, then convert to damage.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.