Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(358 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Land ramp16
Other acceleration2
Draw engines5
Cantrips & burst draw3
Recursion6
Value engines3
Spot removal8
Land destruction1
Board wipes1
Stax & hate2
Protection2
Mana Acceleration (20 sources)+10ⓘ
Fetchlands10
Dual & shock lands6
Premium utility lands1
Utility lands8
Taplands1
Combat Damage Synergy: token swarm strategy, 1 extra combat, aristocrats engine+25ⓘ
Combo pieces2
Synergy pieces10
Win conditions1
Sacrifice outlets2
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Mana base95Speed85Consistency80
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Aristocrats21 cards
21 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.