Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(477 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks6
Mana dorks2
Land ramp1
Other acceleration3
Commander Synergy (1 groups)+10ⓘ
Tutors7
Draw engines3
Cantrips & burst draw2
Recursion2
Value engines1
Spot removal12
Graveyard hate1
Board wipes1
Protection3
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands1
Premium utility lands1
Utility lands2
Basic lands1
Swamp+32
6 Combo(s) Detected (Consistency: 90%)+47ⓘ
Commander Synergy (2 groups)+13ⓘ
Combo pieces11
Synergy pieces2
Win conditions5
Sacrifice outlets2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats97Speed84Interaction70
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes4 total
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Lifedrain9 cards
9 lifedrain effects. Drain opponents' life while gaining your own.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.