Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(373 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks4
Treasure generators3
Draw engines6
Cantrips & burst draw6
Recursion3
Counterspells4
Spot removal4
Artifact/enchantment removal1
Graveyard hate1
Board wipes4
Protection4
Fetchlands2
Dual & shock lands1
Premium utility lands1
Utility lands10
Taplands9
3 Combo(s) Detected (Consistency: 40%)+24ⓘ
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+19ⓘ
Combo pieces4
Synergy pieces4
Win conditions5
Combat threats4
Sacrifice outlets4
Drain effects1
Token generators2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats95Interaction76Mana base72
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
+1/+1 Counters30 cards
30 counter synergies. Grow your creatures over time for massive threats.
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.