Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(307 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks4
Treasure generators3
Tutors1
Draw engines6
Cantrips & burst draw3
Recursion2
Value engines3
Spot removal4
Artifact/enchantment removal1
Board wipes3
Stax & hate3
Mono-Color Mana Base (no fixing needed)+23ⓘ
Fetchlands1
Dual & shock lands1
Utility lands3
Taplands1
Basic lands1
Mountain+30
Combat Damage Synergy: token package, 5 haste enablers, aristocrats engine+25ⓘ
Combo pieces1
Synergy pieces14
Win conditions3
Combat threats4
Token generators4
Reanimation1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Threats94Mana base70Consistency64
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Goblin Tribal11 cards
11 goblin creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.