Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(359 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks3
Land ramp8
Other acceleration4
Tutors5
Draw engines6
Cantrips & burst draw3
Recursion5
Value engines6
Spot removal8
Board wipes2
Protection3
Mana Acceleration (19 sources)+9ⓘ
Fetchlands3
Premium utility lands5
Utility lands5
Taplands15
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+17ⓘ
Synergy pieces2
Win conditions3
Sacrifice outlets1
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency86Mana base86Interaction68
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Elemental Tribal19 cards
19 elemental creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker13 cards
13 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.