Taigam, Ojutai Master Temp name

Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence380 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10
Fast mana1
Mana rocks9
Land ramp1
Other acceleration6
Draw engines6
Cantrips & burst draw11
Scry & Surveil3
Recursion4
Value engines3
Control Strategy+30
Counterspells3
Spot removal10
Board wipes3
Stax & hate2
Protection1
Mana Acceleration+5
Two-Color Powerhouse Lands+1
Fetchlands2
Dual & shock lands4
Premium utility lands3
Utility lands9
Taplands8
Basic lands2
Tempo Control+10.8
Synergy pieces5
Win conditions1
Combat threats6
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes7 total

Storm13 cards

13 storm synergies. Chain spells for exponential value.

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Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

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Dragon Tribal10 cards

10 dragon creatures detected. Tribal synergies can create powerful board states.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.