Commander
5.5±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence380 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana1
Mana rocks9
Land ramp1
Other acceleration6
Draw engines6
Cantrips & burst draw11
Scry & Surveil3
Recursion4
Value engines3
Control Strategy+30ⓘ
Counterspells3
Spot removal10
Board wipes3
Stax & hate2
Protection1
Mana Acceleration+5ⓘ
Two-Color Powerhouse Lands+1ⓘ
Fetchlands2
Dual & shock lands4
Premium utility lands3
Utility lands9
Taplands8
Basic lands2
Tempo Control+10.8ⓘ
Synergy pieces5
Win conditions1
Combat threats6
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
0.5 above Bracket 2 ceiling (5)
1.5 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Storm13 cards
13 storm synergies. Chain spells for exponential value.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Dragon Tribal10 cards
10 dragon creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.