Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(354 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks4
Land ramp11
Other acceleration2
Draw engines3
Cantrips & burst draw2
Recursion2
Value engines1
Spot removal9
Board wipes1
Stax & hate3
Protection2
Mana Acceleration (22 sources)+12ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands2
Utility lands1
Taplands9
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+10ⓘ
Synergy pieces9
Win conditions4
Combat threats3
Sacrifice outlets3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats88Mana base84Speed83
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Dinosaur Tribal9 cards
9 dinosaur creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.