Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(392 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks5
Other acceleration2
Treasure generators1
Tutors4
Draw engines1
Cantrips & burst draw19
Recursion3
Control Strategy Bonus (18.4 interaction cards)+30ⓘ
Counterspells8
Spot removal5
Board wipes4
Protection2
Two-Color Powerhouse Lands (1)+3ⓘ
Mana Acceleration (11 sources)+1ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands5
Taplands4
Tempo Control (lockout lethality)+12.4ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Win conditions2
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency88Interaction83Speed80
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Cantrips10 cards
10 cantrips. Cheap spells that replace themselves for velocity.
Counter Control9 cards
9 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.