Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(320 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (79% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks4
Mana dorks1
Land ramp6
Commander Draw Engine (Edric, Spymaster of Trest provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw4
Value engines1
Counterspells2
Spot removal8
Artifact/enchantment removal1
Stax & hate1
Two-Color Mana Base (no fixing needed)+14ⓘ
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands2
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+2.6ⓘ
Synergy pieces1
Combat threats3
Token generators1
Extra turns1
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Mana base75Interaction69Speed67
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Go-Wide / Weenies26 cards
26 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Hatebears8 cards
8 hatebear creatures. Small creatures that restrict opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.