Commander
4.7±0.4
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(322 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana dorks1
Land ramp12
Other acceleration2
Commander Draw Engine (Flubs, the Fool provides card draw)+10ⓘ
Tutors4
Draw engines1
Cantrips & burst draw2
Recursion6
Value engines3
Other1
Spot removal1
Stax & hate1
Protection2
Mana Acceleration (15 sources)+5ⓘ
High Land Count (72)+-10ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands39
Taplands20
Other1
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+17ⓘ
Synergy pieces2
Win conditions2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Mana base96Consistency82Speed71
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Tap / Untap7 cards
7 tap/untap synergies. Generate extra value from activated abilities.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.