Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(485 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana4
Mana rocks8
Treasure generators2
Commander Synergy (1 groups)+4ⓘ
Tutors3
Draw engines7
Cantrips & burst draw4
Wheels1
Recursion1
Value engines6
Counterspells8
Spot removal4
Board wipes5
Stax & hate1
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands11
Premium utility lands3
Utility lands4
Combat Damage Synergy: 2 haste enablers, 2 evasion enablers, aristocrats engine+18ⓘ
Synergy pieces6
Combat threats3
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Interaction92Mana base90Consistency87
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
The Ring9 cards
9 Ring temptation cards. Empower your ring-bearer with escalating abilities.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.