Commander
No commander provided3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(241 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana5
Mana rocks6
Mana dorks1
Treasure generators1
Low Land Count (29/30)+-3ⓘ
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines1
Counterspells2
Spot removal3
Board wipes2
Stax & hate1
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (29/30)+-3ⓘ
Fetchlands2
Premium utility lands2
Taplands6
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Combo pieces2
Synergy pieces1
Drain effects3
Token generators4
Damage multipliers1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Speed65Threats61Mana base52
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Burn5 cards
5 damage dealers. Burn opponents down with direct damage.
Storm5 cards
5 storm synergies. Chain spells for exponential value.
Artifacts Matter4 cards
4 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.