Kwain, Itinerant Meddler

6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Alternative game-win effectsApproach of the Second Sun,Laboratory Maniac+1 more
High confidence(426 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+19
Two-Color Powerhouse Lands (1)+1
Fetchlands1
Dual & shock lands2
Premium utility lands1
Basic lands2
2 Combo(s) Detected (Consistency: 40%)+21
Combat Damage Synergy: token package, 1 haste enabler, 1 damage multiplier+13
Win conditions1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
Consistency91Threats88Interaction82

1.7 above Bracket 2 ceiling (4.5)

0.3 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Group Hug13 cards

13 group hug effects. Help everyone while secretly advancing your plan.

Token Strategy12 cards

12 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos2 total