Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(426 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Land ramp1
Other acceleration3
Treasure generators1
Commander Draw Engine (Kwain, Itinerant Meddler provides card draw)+10ⓘ
Draw engines24
Cantrips & burst draw4
Wheels1
Value engines3
Control Strategy Bonus (11 interaction cards)+15ⓘ
Counterspells3
Spot removal4
Board wipes3
Stax & hate8
Protection2
Two-Color Mana Base (no fixing needed)+19ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands2
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 damage multiplier+13ⓘ
Combo pieces5
Win conditions1
Combat threats3
Token generators7
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Consistency91Threats88Interaction82
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Group Hug13 cards
13 group hug effects. Help everyone while secretly advancing your plan.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.