Commander
No commander provided6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(433 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks1
Mana dorks1
Land ramp22
Other acceleration4
Treasure generators2
Draw engines8
Cantrips & burst draw3
Recursion6
Value engines4
Spot removal6
Stax & hate1
Mana Acceleration (31 sources)+15ⓘ
Fetchlands13
Premium utility lands1
Utility lands13
Taplands1
Combat Damage Synergy: token swarm strategy, 1 extra combat, 1 haste enabler, aristocrats engine+25ⓘ
Combo pieces2
Synergy pieces1
Win conditions2
Sacrifice outlets1
Drain effects1
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Speed95Mana base95Consistency84
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.