Commander
2.9±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
High confidence(167 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks12
Mana dorks1
Other acceleration1
Treasure generators1
Draw engines4
Cantrips & burst draw5
Recursion1
Value engines6
Spot removal8
Board wipes1
Stax & hate2
Protection1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands2
Utility lands4
Taplands1
Combat Damage Synergy: token package, 1 token doubler, 6 extra combats, 1 haste enabler+25ⓘ
Combo pieces1
Synergy pieces3
Win conditions3
Combat threats2
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Mana base82Speed78Threats48
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Deathtouch11 cards
11 deathtouch synergies. Small creatures that kill anything they touch.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Voltron8 cards
8 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.