Commander
3.6±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(226 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (100% CMC 0-2)+15ⓘ
Fast mana1
Mana dorks4
Land ramp4
Low Land Count (31/32)+-3ⓘ
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal7
Protection1
Mono-Color Mana Base (no fixing needed)+40ⓘ
Low Land Count (31/32)+-3ⓘ
Basic lands1
Forest+29
Combat Damage Synergy: 1 haste enabler+2ⓘ
Synergy pieces3
Win conditions1
Combat threats1
Sacrifice outlets2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base70Speed53Interaction46
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Go-Wide / Weenies36 cards
36 low-cost creatures. Swarm the board and pump for lethal attacks.
Voltron15 cards
15 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aristocrats14 cards
14 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.