Commander
2.7±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(152 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Mana rocks5
Mana dorks3
Other acceleration1
Tutors3
Draw engines3
Cantrips & burst draw1
Value engines3
Spot removal2
Board wipes1
Stax & hate2
Protection2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands2
Taplands7
Combat Damage Synergy: 5 haste enablers, 8 damage multipliers+25ⓘ
Synergy pieces4
Combat threats1
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base68Speed48Threats37
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Voltron23 cards
23 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.