Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(412 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration1
Treasure generators2
Commander Draw Engine (Kefka, Court Mage provides card draw)+10ⓘ
Draw engines6
Cantrips & burst draw5
Recursion5
Counterspells5
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate3
Protection4
Other1
Dual & shock lands6
Premium utility lands2
Utility lands11
6 Combo(s) Detected (Consistency: 36%)+34ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces8
Synergy pieces9
Drain effects2
Reanimation2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats90Consistency84Mana base80
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Discard11 cards
11 discard synergies. Empty opponents' hands while gaining value.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos6 total
- Kefka, Court Mage // Kefka, Ruler of Ruin+Psychosis Crawler
- Emet-Selch, Unsundered // Hades, Sorcerer of Eld+Essence Flux
- Emet-Selch, Unsundered // Hades, Sorcerer of Eld+Ghostly Flicker
- Emet-Selch, Unsundered // Hades, Sorcerer of Eld+Blur
- Emet-Selch, Unsundered // Hades, Sorcerer of Eld+Displace
- Emet-Selch, Unsundered // Hades, Sorcerer of Eld+Siren's Ruse