Commander
3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(190 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp4
Draw engines5
Cantrips & burst draw2
Recursion5
Value engines14
Spot removal6
Board wipes2
Stax & hate2
Protection1
Other1
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands5
Other1
Combat Damage Synergy: token package, 4 token doublers+21ⓘ
1 Combo Family (1 lines, Consistency: 34%)+16ⓘ
Commander Synergy (2 groups)+10ⓘ
Combo pieces2
Synergy pieces5
Win conditions1
Combat threats2
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base85Threats82Consistency62
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.
Mill12 cards
12 mill effects. Empty opponent libraries or fuel your graveyard.
Proliferate9 cards
9 proliferate effects. Multiply all your counters at once.