Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence309 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+5ⓘ
Fast mana1
Mana rocks8
Land ramp1
Other acceleration3
Treasure generators6
Commander Synergy+1ⓘ
Tutors1
Draw engines2
Cantrips & burst draw7
Scry & Surveil3
Value engines8
Artifact/enchantment removal1
Spot removal14
Board wipes1
Two-Color Mana Base+17ⓘ
Mana Acceleration+2ⓘ
Utility lands4
Taplands7
Basic lands2
Commander Synergy+9ⓘ
Combat Damage Synergy+8ⓘ
Combo pieces1
Synergy pieces3
Win conditions1
Sacrifice outlets1
Drain effects7
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.6 → Bracket 2
1.6 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Artifacts Matter12 cards
12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Aristocrats (Commander)9 cards
This deck generates value from sacrificing and recurring creatures.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.