Commander
4.7±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Commander combat pressure
High confidence(318 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Other acceleration2
Treasure generators1
Tutors2
Draw engines1
Cantrips & burst draw4
Counterspells2
Spot removal7
Artifact/enchantment removal1
Protection5
Other1
Combat Damage Synergy: token swarm strategy, 4 tribal lords, 4 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces12
Win conditions3
Combat threats8
Sacrifice outlets2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.7 → Bracket 3
Threats93Interaction76Mana base70
0.2 above Bracket 2 ceiling (4.5)
1.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Goblin Tribal17 cards
17 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn12 cards
12 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.