Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(222 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks4
Other acceleration3
Draw engines2
Cantrips & burst draw4
Recursion1
Value engines1
Spot removal9
Artifact/enchantment removal1
Board wipes2
Protection2
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands3
Combat Damage Synergy: aristocrats engine, 2 damage multipliers+16ⓘ
Tempo Control (lockout lethality)+6ⓘ
Synergy pieces3
Win conditions1
Combat threats3
Drain effects6
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base75Interaction69Threats54
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.
Aggro13 cards
13 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.