Commander
6.0±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(403 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana6
Mana rocks3
Mana dorks8
Land ramp6
Treasure generators2
Tutors1
Draw engines8
Cantrips & burst draw6
Recursion9
Value engines6
Spot removal4
Graveyard hate1
Edict effects1
Protection1
Two-Color Powerhouse Lands (6)+20ⓘ
Mana Acceleration (23 sources)+13ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands2
Utility lands8
3 Combo Families (3 lines, Consistency: 55%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 2 token doublers, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces5
Combat threats3
Sacrifice outlets6
Drain effects1
Token generators10
Reanimation4
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats97Mana base89Speed88
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.