Commander
No commander provided3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(249 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks9
Land ramp23
Other acceleration3
Tutors1
Draw engines2
Cantrips & burst draw1
Recursion3
Value engines3
Spot removal9
Graveyard hate2
Board wipes2
Mana Acceleration (35 sources)+15ⓘ
Fetchlands1
Utility lands10
Taplands1
Combat Damage Synergy: token swarm strategy, 1 haste enabler, aristocrats engine+22ⓘ
Combat threats1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Speed91Mana base74Interaction52
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.