Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(361 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks2
Mana dorks3
Land ramp18
Other acceleration1
Treasure generators1
Commander Draw Engine (Tannuk, Memorial Ensign provides card draw)+10ⓘ
Tutors1
Draw engines5
Cantrips & burst draw6
Recursion1
Spot removal2
Board wipes1
Stax & hate1
Protection2
Other1
Mana Acceleration (28 sources)+15ⓘ
Fetchlands6
Dual & shock lands1
Premium utility lands1
Utility lands2
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces8
Win conditions1
Combat threats2
Drain effects1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Speed92Mana base85Threats79
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Landfall12 cards
12 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.