Hakbal: Merfolk Tribal

5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(370 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8
Commander Synergy (1 groups)+4
Fast mana1
Mana rocks1
Other acceleration1
Two-Color Powerhouse Lands (2)+5
Mana Acceleration (11 sources)+1
Two-Color Mana Base (no fixing needed)+1
Dual & shock lands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 4 evasion enablers, aristocrats engine+25
1 Combo(s) Detected (Consistency: 40%)+17
Commander Synergy (1 groups)+6
Win conditions1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.3 → Bracket 3
Threats85Consistency82Interaction75

0.8 above Bracket 2 ceiling (4.5)

1.2 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Merfolk Tribal32 cards

32 merfolk creatures detected. Tribal synergies can create powerful board states.

+1/+1 Counters14 cards

14 counter synergies. Grow your creatures over time for massive threats.

Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

Combos1 total