Commander
6.1±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
Primary win line:Go-wide combat finish
High confidence(425 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks3
Land ramp3
Other acceleration4
Treasure generators4
Other1
Draw engines4
Cantrips & burst draw15
Recursion5
Value engines4
Counterspells7
Spot removal8
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands5
Utility lands11
Taplands5
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Synergy pieces1
Win conditions5
Combat threats1
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Mana base93Interaction85Consistency82
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Spellslinger11 cards
11 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.