Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(401 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy (1 groups)+9ⓘ
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks2
Land ramp2
Other acceleration5
Treasure generators1
Commander Synergy (1 groups)+9ⓘ
Tutors1
Draw engines10
Recursion2
Value engines4
Spot removal3
Board wipes3
Stax & hate2
Mono-Color Mana Base (no fixing needed)+15ⓘ
Mono-Color Powerhouse Lands (1)+6ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands1
Utility lands6
Taplands1
Basic lands1
Plains+28
Combat Damage Synergy: token swarm strategy, 4 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+12ⓘ
Synergy pieces5
Win conditions6
Combat threats6
Token generators6
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats94Interaction72Speed71
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Lifegain26 cards
26 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Angel Tribal23 cards
23 angel creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.