Let them fight

5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(341 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
2 Combo(s) Detected (Consistency: 30%)+19
Combat Damage Synergy: 1 haste enabler, 3 damage multipliers+14
Synergy pieces1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
Interaction89Threats86Mana base81

0.7 above Bracket 2 ceiling (4.5)

1.3 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Forced Combat / Goad17 cards

17 forced combat effects. Make opponents attack each other.

Prison11 cards

11 prison effects. Lock opponents out of the game entirely.

Burn10 cards

10 damage dealers. Burn opponents down with direct damage.

Combos2 total