Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(341 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks8
Treasure generators4
Draw engines3
Cantrips & burst draw3
Value engines1
Counterspells1
Spot removal4
Board wipes1
Stax & hate9
Protection9
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands7
2 Combo(s) Detected (Consistency: 30%)+19ⓘ
Combat Damage Synergy: 1 haste enabler, 3 damage multipliers+14ⓘ
Combo pieces4
Synergy pieces1
Win conditions3
Combat threats4
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction89Threats86Mana base81
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Forced Combat / Goad17 cards
17 forced combat effects. Make opponents attack each other.
Prison11 cards
11 prison effects. Lock opponents out of the game entirely.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.