Commander
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(191 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Mana dorks5
Land ramp2
Other acceleration3
Tutors4
Draw engines6
Cantrips & burst draw3
Recursion1
Value engines3
Spot removal7
Stax & hate1
Protection4
Mono-Color Powerhouse Lands (4)+14ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands3
Utility lands12
Basic lands1
Forest+18
Combat Damage Synergy: token package, 1 damage multiplier+6ⓘ
Synergy pieces9
Win conditions2
Combat threats15
Sacrifice outlets1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Mana base82Threats82Speed69
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Infect16 cards
16 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Deathtouch16 cards
16 deathtouch synergies. Small creatures that kill anything they touch.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.