Commander
8.4±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.2
High confidence588 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana dorks16
Land ramp4
Treasure generators1
Commander Synergy+1ⓘ
Tutors5
Draw engines10
Cantrips & burst draw1
Scry & Surveil2
Recursion2
Value engines9
Spot removal7
Graveyard hate1
Stax & hate1
Protection6
Two-Color Powerhouse Lands+11ⓘ
Mana Acceleration+9ⓘ
Fetchlands11
Dual & shock lands3
Premium utility lands5
Utility lands11
Taplands1
2 Combo Families+30ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Combo pieces2
Synergy pieces12
Win conditions4
Combat threats4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.4+2-card combo + Speed 88→ Bracket 4
1.4 above Bracket 3 ceiling (7)
0.6 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 1
Minimum Bracket 3
✓
2-card combo 2
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Elf Tribal41 cards
41 elf creatures detected. Tribal synergies can create powerful board states.
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Druid Tribal17 cards
17 druid creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.