Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(528 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana dorks14
Land ramp4
Treasure generators1
Tutors3
Draw engines9
Cantrips & burst draw3
Spot removal7
Graveyard hate1
Stax & hate1
Two-Color Powerhouse Lands (3)+11ⓘ
Mana Acceleration (19 sources)+9ⓘ
Fetchlands11
Dual & shock lands3
Premium utility lands5
Utility lands8
Combat Damage Synergy: token swarm strategy, 8 tribal lords, 2 haste enablers, 2 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 85%)+23ⓘ
Combo pieces1
Synergy pieces6
Win conditions4
Combat threats4
Token generators4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Mana base97Threats93Speed87
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal41 cards
41 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal17 cards
17 druid creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.