O.P.P.

Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence456 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp1
Other acceleration1
Commander Synergy+1
Tutors1
Draw engines2
Cantrips & burst draw7
Scry & Surveil3
Recursion3
Value engines9
Control Strategy+30
Counterspells6
Spot removal15
Graveyard hate1
Board wipes1
Stax & hate9
Protection3
Fetchlands2
Dual & shock lands4
Premium utility lands4
Utility lands9
Taplands10
Basic lands3
Tempo Control+20
Win conditions2
Combat threats2
Drain effects2
Token generators3
Clone effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4+Game Changers 3 Bracket 3

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

Game changers 3
Minimum Bracket 3
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Token Strategy11 cards

11 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Clones11 cards

11 clone effects. Copy the best threats on the battlefield.

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Blink/Flicker10 cards

10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power6.26.4+0.2
BracketB3B3

Vectors

Velocity
3937
-2
Consistency
6579
+14
Interaction
9697
+1
Efficiency
8685
-1
Lethality
5057
+7