Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence456 pts
Estimated win turn
T10best
T11typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp1
Other acceleration1
Commander Synergy+1ⓘ
Tutors1
Draw engines2
Cantrips & burst draw7
Scry & Surveil3
Recursion3
Value engines9
Control Strategy+30ⓘ
Counterspells6
Spot removal15
Graveyard hate1
Board wipes1
Stax & hate9
Protection3
Fetchlands2
Dual & shock lands4
Premium utility lands4
Utility lands9
Taplands10
Basic lands3
Tempo Control+20ⓘ
Win conditions2
Combat threats2
Drain effects2
Token generators3
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4+Game Changers 3→ Bracket 3
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Clones11 cards
11 clone effects. Copy the best threats on the battlefield.
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Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power6.2→6.4+0.2
BracketB3→B3
Vectors
Velocity
39→37
-2
Consistency
65→79
+14
Interaction
96→97
+1
Efficiency
86→85
-1
Lethality
50→57
+7