Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(409 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks7
Mana dorks2
Land ramp2
Other acceleration8
Tutors2
Draw engines6
Cantrips & burst draw5
Recursion5
Counterspells3
Spot removal2
Board wipes3
Stax & hate2
Mana Acceleration (23 sources)+13ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands15
Taplands6
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces1
Synergy pieces3
Combat threats4
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Speed90Mana base86Consistency84
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter29 cards
29 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm17 cards
17 storm synergies. Chain spells for exponential value.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.