Commander
4.6±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Medium confidence(314 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration1
Draw engines2
Cantrips & burst draw4
Recursion3
Value engines2
Counterspells5
Spot removal6
Graveyard hate2
Stax & hate2
Protection4
Other3
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands8
Taplands4
Combat Damage Synergy: token swarm strategy, 7 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces8
Win conditions2
Combat threats5
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.6 → Bracket 2
Interaction89Threats86Mana base81
1.6 above Bracket 1 ceiling (3)
-0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Spirit Tribal22 cards
22 spirit creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.