Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(346 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Mana dorks2
Land ramp12
Other acceleration1
Draw engines10
Cantrips & burst draw3
Value engines1
Counterspells3
Spot removal8
Graveyard hate1
Stax & hate1
Protection2
Mana Acceleration (21 sources)+11ⓘ
Two-Color Mana Base (no fixing needed)+11ⓘ
Dual & shock lands2
Utility lands4
Taplands5
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces9
Win conditions1
Combat threats1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Threats82Interaction77Speed75
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana17 cards
17 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aggro8 cards
8 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.