Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(425 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks5
Mana dorks1
Other acceleration3
Draw engines13
Cantrips & burst draw5
Recursion1
Counterspells5
Spot removal5
Graveyard hate1
Mono-Color Powerhouse Lands (3)+7ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands1
Utility lands15
Basic lands1
Island+18
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Combat Damage Synergy: 2 haste enablers, 2 evasion enablers, aristocrats engine+18ⓘ
Combo pieces3
Win conditions2
Combat threats3
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Consistency94Interaction75Threats75
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Artifacts Matter24 cards
24 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Storm14 cards
14 storm synergies. Chain spells for exponential value.