Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(395 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Fast mana1
Mana rocks9
Land ramp2
Other acceleration1
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw2
Wheels1
Recursion1
Value engines5
Counterspells2
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands7
Premium utility lands1
Utility lands6
Taplands7
6 Combo(s) Detected (Consistency: 47%)+36ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 extra combat, 3 haste enablers, 3 evasion enablers, 2 damage multipliers+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.2ⓘ
Combo pieces8
Synergy pieces4
Combat threats1
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Game Changers→ Bracket 4
Threats93Mana base81Interaction69
✓
Game changers 4
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Energy42 cards
42 energy cards. Accumulate and spend energy for powerful effects.
Artifacts Matter11 cards
11 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.