Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(337 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks1
Other acceleration1
Treasure generators6
Tutors2
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines4
Spot removal5
Board wipes3
Stax & hate4
Protection2
Mono-Color Mana Base (no fixing needed)+34ⓘ
Basic lands1
Mountain+36
3 Combo(s) Detected (Consistency: 60%)+28ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces4
Synergy pieces14
Win conditions2
Combat threats8
Sacrifice outlets1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.1 (Bracket 3)+Mass Land Denial→ Bracket 4
Threats96Mana base70Interaction62
✓
Mass land denial (2)
✕Game changers — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal22 cards
22 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn14 cards
14 damage dealers. Burn opponents down with direct damage.