Laughing MAD (duplicated from Eyetec)

Commander
8.4±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.4
High confidence567 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8
Fast mana7
Mana rocks6
Minor treasure1
Commander Draw Engine+10
Tutors8
Draw engines3
Cantrips & burst draw1
Scry & Surveil1
Recursion2
Value engines5
Counterspells9
Spot removal8
Stax & hate1
Protection3
Mana Acceleration+1
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands1
Basic lands3
11 Combo Families+70
Combat Damage Synergy+20
Commander Synergy+1
Combo pieces13
Synergy pieces3
Combat threats2
Sacrifice outlets1
Drain effects1
Reanimation1
Alternate win strategies1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.4 → Bracket 4

1.4 above Bracket 3 ceiling (7)

0.6 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
2-card combo 10
Minimum Bracket 3
Game changers — none
Mass land denial — none
Extra turns — none

Themes6 total

Extra Combats3 cards

3 extra combat effects. Attack multiple times per turn.

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Wizard Tribal9 cards

9 wizard creatures detected. Tribal synergies can create powerful board states.

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Token Strategy9 cards

9 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos11 total

  • 2-card combos · 10
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    2 setup prereqs
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    2 setup prereqs
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    1 setup prereq
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    1 setup prereq
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    1 setup prereq
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History

No history yet

Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.