Commander
8.4±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.4
High confidence567 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana7
Mana rocks6
Minor treasure1
Commander Draw Engine+10ⓘ
Tutors8
Draw engines3
Cantrips & burst draw1
Scry & Surveil1
Recursion2
Value engines5
Counterspells9
Spot removal8
Stax & hate1
Protection3
Mana Acceleration+1ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands4
Taplands1
Basic lands3
11 Combo Families+70ⓘ
Combat Damage Synergy+20ⓘ
Commander Synergy+1ⓘ
Combo pieces13
Synergy pieces3
Combat threats2
Sacrifice outlets1
Drain effects1
Reanimation1
Alternate win strategies1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.4 → Bracket 4
1.4 above Bracket 3 ceiling (7)
0.6 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
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2-card combo 10
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Extra Combats3 cards
3 extra combat effects. Attack multiple times per turn.
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Wizard Tribal9 cards
9 wizard creatures detected. Tribal synergies can create powerful board states.
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Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.