Commander
3.8±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(249 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks2
Mana dorks1
Land ramp2
Other acceleration2
Tutors4
Draw engines3
Cantrips & burst draw6
Recursion9
Value engines4
Spot removal6
Graveyard hate1
Board wipes2
Two-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands1
Combat Damage Synergy: token package, 3 evasion enablers, aristocrats engine+22ⓘ
Synergy pieces14
Combat threats4
Sacrifice outlets1
Token generators2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats82Consistency80Mana base75
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Graveyard/Reanimator25 cards
25 graveyard synergies. Use your graveyard as a second hand.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Mill13 cards
13 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.