Commander
3.5±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(202 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks1
Land ramp4
Other acceleration1
Draw engines5
Cantrips & burst draw1
Recursion6
Value engines14
Counterspells1
Spot removal3
Board wipes2
Stax & hate1
Protection3
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Dual & shock lands7
Premium utility lands3
Utility lands8
Taplands1
Other1
1 Combo Family (1 lines, Consistency: 32%)+16ⓘ
Combat Damage Synergy: token package, 2 token doublers+12ⓘ
Commander Synergy (2 groups)+11ⓘ
Combo pieces2
Synergy pieces4
Combat threats2
Sacrifice outlets1
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base87Threats70Consistency67
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Mill15 cards
15 mill effects. Empty opponent libraries or fuel your graveyard.
Proliferate10 cards
10 proliferate effects. Multiply all your counters at once.