Commander
No commander provided7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(499 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Land ramp10
Other acceleration2
Tutors4
Draw engines8
Cantrips & burst draw1
Recursion8
Value engines4
Spot removal4
Artifact/enchantment removal1
Land destruction1
Board wipes3
Protection5
Mana Acceleration (18 sources)+8ⓘ
Fetchlands9
Dual & shock lands2
Premium utility lands1
Taplands5
2 Combo(s) Detected (Consistency: 96%)+29ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces5
Synergy pieces1
Win conditions2
Combat threats4
Drain effects1
Token generators5
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Consistency91Threats91Mana base90
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Landfall11 cards
11 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.