Commander
7.1±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence507 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration1
Treasure generators2
Commander Synergy+2ⓘ
Tutors2
Draw engines10
Cantrips & burst draw4
Scry & Surveil2
Recursion3
Value engines7
Other3
Control Strategy+30ⓘ
Counterspells5
Spot removal11
+4
Board wipes2
Stax & hate2
Protection4
Fetchlands5
+8
+8
+8
+7
+5
Dual & shock lands9
+6
+6
+6
+5
+5
+5
+4
+4
+4
Premium utility lands5
+6
+5
+5
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+5
+1
+3
Combat Damage Synergy+16ⓘ
Commander Synergy+2ⓘ
Combo pieces1
Synergy pieces13
Combat threats4
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.1 → Bracket 4
0.1 above Bracket 3 ceiling (7)
1.9 below Bracket 5 threshold (9)
Game Changers set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Ninjutsu25 cards
25 ninja synergies. Sneak ninjas into combat for devastating triggers.
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Aggro24 cards
24 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
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Ninja Tribal22 cards
22 ninja creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.