Kardur, Warmonger

2.6±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(141 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10
Mana rocks1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.6 → Bracket 1
Mana base83Interaction55Threats54

1.6 above Bracket 0 ceiling (1)

0.4 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Stompy / Big Mana17 cards

17 high-impact creatures. Ramp into massive threats that dominate the board.

Lifegain11 cards

11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.