Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(256 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks3
Land ramp9
Other acceleration2
Tutors8
Draw engines1
Cantrips & burst draw1
Value engines3
Spot removal6
Artifact/enchantment removal1
Mono-Color Powerhouse Lands (4)+16ⓘ
Mana Acceleration (16 sources)+6ⓘ
High Land Count (55)+-10ⓘ
Fetchlands3
Dual & shock lands1
Utility lands24
Taplands7
Basic lands1
Forest+16
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler+24ⓘ
Synergy pieces8
Win conditions4
Combat threats2
Token generators3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Mana base89Threats78Consistency54
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters10 cards
10 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.