Inalla, Archmage Ritualist

Commander
UBR
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence314 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
1+10
B+3
Mana rocks8
2+6
2+5
2+5
2+5
2+5
2+4
2+4
2+4
Other acceleration1
1U+6
Commander Synergy (1 groups)+1
Tutors5
1U+4
2U+5
2U+5
3U+8
3UU+2
Draw engines2
1U+3
2UUU+1
Cantrips & burst draw8
U+6
2B+10
2U+2
2U+2
2U+2
2U+2
2UB+4
3B+2
Recursion4
B+1
1B+1
2UU+1
4B+1
Value engines4
1R+1
1U+1
4+2
4U+1
Counterspells4
UU+8
1UU+3
2UU+6
2UB+3
Spot removal9
R+2
BR+5
1U+4
1U+3
2R+5
2U+2
3UU+2
5UU+6
5UU+2
Artifact/enchantment removal1
R+6
Board wipes2
R+2
8R+5
Stax & hate1
2UB+5
Protection1
2U+1
Mana Acceleration (11 sources)+1
Fetchlands4
+8
+8
+5
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands7
3R+2
+2
+2
+2
+2
+2
+2
Taplands7
2BB+2
+2
+2
+2
+2
+2
+2
Basic lands3
+8
+4
+4
Combat Damage Synergy: 1 damage multiplier+4
Commander Synergy (1 groups)+1
Synergy pieces6
B+3
1R+5
1B+1
1BB+4
4+4
4U+5
Combat threats1
1BR+2
Drain effects4
1R+4
2R+4
2BR+12
2BR+1
Token generators1
3B+2
Reanimation2
B+1
4B+1
Damage multipliers1
3RR+2
Other4
B+9
1U+1
2U+7
3R+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.6 (Bracket 2)+Game Changers Bracket 3
Mana base86Threats76Interaction70
Game changers 2
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Wizard Tribal26 cards

26 wizard creatures detected. Tribal synergies can create powerful board states.

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Human Tribal13 cards

13 human creatures detected. Tribal synergies can create powerful board states.

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Burn13 cards

13 damage dealers. Burn opponents down with direct damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.