Commander
4.6±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence314 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks8
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors5
Draw engines2
Cantrips & burst draw8
Recursion4
Value engines4
Counterspells4
Spot removal9
Artifact/enchantment removal1
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
+8
+8
+5
+5
Dual & shock lands3
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
Taplands7
+2
+2
+2
+2
+2
+2
Basic lands3
+8
+4
+4
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces6
Combat threats1
Drain effects4
Token generators1
Reanimation2
Damage multipliers1
Other4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.6 (Bracket 2)+Game Changers→ Bracket 3
Mana base86Threats76Interaction70
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Wizard Tribal26 cards
26 wizard creatures detected. Tribal synergies can create powerful board states.
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Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
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Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.