Commander
5.6±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(381 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana2
Mana rocks8
Other acceleration1
Commander Draw Engine (Shiko and Narset, Unified provides card draw)+18ⓘ
Draw engines3
Cantrips & burst draw23
Recursion1
Spot removal8
Artifact/enchantment removal1
Board wipes1
Stax & hate3
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands4
Dual & shock lands9
Premium utility lands6
Utility lands7
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, 1 damage multiplier+25ⓘ
2 Combo Families (2 lines, Consistency: 34%)+20ⓘ
Combo pieces3
Synergy pieces6
Win conditions1
Combat threats5
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base92Consistency90Threats83
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Cantrips19 cards
19 cantrips. Cheap spells that replace themselves for velocity.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.