Commander
6.4±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(452 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks4
Mana dorks15
Land ramp6
Other acceleration1
Draw engines6
Cantrips & burst draw1
Recursion1
Value engines5
Spot removal4
Stax & hate5
Mana Acceleration (29 sources)+15ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands4
Utility lands10
Taplands2
Combat Damage Synergy: token package, 1 extra combat, 1 haste enabler, 2 evasion enablers+17ⓘ
Combo pieces1
Synergy pieces5
Win conditions4
Combat threats3
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Speed94Mana base93Consistency84
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter16 cards
16 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.