Jon Irenicus, Shattered One

5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(418 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Commander Draw Engine (Jon Irenicus, Shattered One provides card draw)+15
Low Land Count (32/33)+-3
Value engines1
Two-Color Mana Base (no fixing needed)+9
Low Land Count (32/33)+-3
Dual & shock lands2
Premium utility lands2
Basic lands2
Tempo Control (lockout lethality)+11.6
Combat Damage Synergy: 1 evasion enabler+3
Win conditions1
Sacrifice outlets1
Reanimation1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.9 → Bracket 3
Interaction94Consistency89Mana base75

1.4 above Bracket 2 ceiling (4.5)

0.6 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

Token Strategy8 cards

8 token producers. Go-wide strategies can overwhelm opponents with numbers.

Stompy / Big Mana7 cards

7 high-impact creatures. Ramp into massive threats that dominate the board.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.